The funding period for the NEH Digital Start up Grant has ended. Our White paper and the grant products can be found here: https://securegrants.neh.gov/publicquery/main.aspx?f=1&gn=HD-51348-11
The white paper details our process and what we accomplished.
Our submission was accepted to the International Conference on Physics Education to be held in Prague, Czech Republic on August 5 through 9, 2013. Jonathan Diehl, Larissa Borcz, Michelle Aubrecht, and Christine Ballengee-Morris will contribute to creating the poster that Michelle will present. We will also rework our prototype demos, fixing a few bugs and updating the artwork. We are really thrilled to have been accepted at this conference!
In developing the grant proposal to NSF, we added 5 new people to the Native American Advisory team including Dr. Nancy Maryboy president of the Indigenous Education Institute and Dr. Megan Bang, Assistant Professor of Educational Psychology at the University of Washington. The Native American Advisory Team meets independently to allow for frank discussions and determinations for the project that are then shared out to the larger team through Dr. Christine Ballengee-Morris, project PI, Ohio State University.
Our Native American Advisory Team is the centerpiece of how we are implementing the consulting collaborative approach. Our current NA Advisory Team is composed of 5 people. After deliberation, the NA advisory team renamed the website and badge system project Earthworks Rising – (follow that development here: http://earthworksbadges.wordpress.com/)
The basis of our NSF grant proposal grew from the work supported by the National Endowment for the Humanities which supported the game prototype and winning the DML Badges for Lifelong Learning competition 4 (http://dmlcompetition.net/), which is currently supporting the development of our website and badge system that includes a crowd-sourced mentoring system.
With NSF funding, we will be able to create a video game that addresses Indigenous Ways of Knowing Nature. This game will be incorporated into the Earthworks Rising badge system and website. We have begun consultation with a video game designer, storyteller, and Native American: Allen Turner(http://council-of-fools.com/blog/) who is a on the faculty at DePaul University in the College of Computing and Digital Media. He helped us to rework our game approach and helped us by drafting a new game treatment. This grant would also fund our partnering with Schell Games , “games that use entertainment mechanics to positively transform the players in a meaningful way.” Schell Games would construct and contribute to the design of the game, making it fun and meaningful.
Check back in late summer, 2013 for an update to find out if NSF awards our project funding!
Larissa Borcz’s first pass at a mini game that exemplifies 2 ways to focus learners on how the moon moves. We anticipate using these as prototypes for developing a 2 or 3 level mini game within the context of the larger video game. It is available on the Earthworks Builder website.
View it here: http://earthworksbuilder.github.com/
Thanks to Tyler, we have a spiffy title screen!
Michelle is at GLS this week and will be demoing the game tomorrow at the Game Arcade. We still have a few things to do before we have the prototype where it needs to be, but we’ve made a lot of progress. Here’s an image of the “compass” that allows the player to collect markers and understand the pattern of how the moon moves. (Lots of interesting tweets: #gls8)
Peter just made this new diagram. It shows the azimuth values. It’s taken us a long time to understand how the moon moves, but I think we are all finally getting it and translating that to the game.