How cool is this? The Digital Watershed people took Tyler’s super logo and added the moon and other things and now it’s so beautiful. Not that it wasn’t before, as you can see below. The orignal is tight. We are really fortunate to have Tyler on our team!
We’re using this image (above) in our slide presentation tomorrow when we pitch our project ideas to the HASTAC panel. Our time is 11:20 PST! more later.
We submitted information about our project in response to a query from the Horizon Report. We took 2 screen shots of how our information is included on their data visualization, inteactive chart about exploring uses of emerging technologies.
“Navigator is the entryway to the extensive listings of vetted projects exploring uses of emerging technologies contained in the Horizon Project data set — easily the largest database of its kind in the world.”
Today, at the request of Kelly Partin, Coordinator of Educational Services for the Tucker Center for Telecommunications at Bowling Green State University, (which is part of WBGU TV Public Television) I went to BGU to talk to middle school and high school students who were gathered to learn how to compete in the National STEM Video Game Challenge, game design competition. see more here: http://stemchallenge.org/
I talked to them about collaborative game making and shared reseources and my experiences of game making in Peter’s classes, especially Game Prototyping. Peter’s such a great teacher and he’s still teaching me by helping me figure out how the moon moves – please check out the discussion about it on this blog.
I also showed them our blog and described our process and encouraged them to use a prototype when making a game.I also suggested they follow our development and consider talking to their parents about volunteering to be playtesters. At the time, I didn’t think of it, but I wish I had said, take more math classes! Math may seem disconnected, but it really helps in game making. – Michelle Aubrecht
I have provided the comments from Mike Mickelson, professor of physics and astonomy, who has begun to help us think through the way the moon moves, and from Peter, our game developer, who is making it all work together. I also added John Hancock’s comments. They are under the images posted a few days ago.
Please see the beginnings of the game, by cliking on project website above.
Tyler Ayres, the art director on our project, made it. If you want to be a playtester, please send me an email and Michelle will add you to the list.
Peter made thse two diagrams to help us think through the game play.
Michelle will be going to San Francisco to present the project with our partner Digital Watershed. HASTAC has paired us together to create the website that will support the game. We’ll know next week how this aspect of the project will be moving forward. More soon.