Monthly Archives: May 2012

figuring out how the moon moves in relation to our game


Peter just made this new diagram. It shows the azimuth values. It’s taken us a long time to understand how the moon moves, but I think we are all finally getting it and translating that to the game.


Michelle attended THATCamp on Saturday


I’m attend the OSU THATCamp (!/search/realtime/%23THATCampOSU). It occurs to me that the unconference structure is a wonderful way to have face-to-face discussions that would never occur otherwise. People who are involved with Digital Humanities have gathered to talk about a variety of topics, network with others at OSU, and come away with new ideas, new connections and possbilities.

I suggested any conversation about games and it’s been so fun – three out of four sessions I attended were on this topic! We looked at defining what students can learn making games, in another we shared about how we are using games or in my case making a game, and in the last one, we talked about Second Life and virtual worlds and how that differs from games, as well as the iterative and creative process that can occur when students create, either making areas in virtual worlds or making games and how that realates to artistic processes. And, I got a chance to talk about our Badge system project! I can’t wait until we have a business card with a link to this website, our development blog, and contact information! People are really interested in what we’re doing, thinking about badging and connecting through social media. and more.