Monthly Archives: June 2012

Attending GLS – game demo on Friday!

Interfacethought

Michelle is at GLS this week and will be demoing the game tomorrow at the Game Arcade. We still have a few things to do before we have the prototype where it needs to be, but we’ve made a lot of progress. Here’s an image of the “compass” that allows the player to collect markers and understand the pattern of how the moon moves. (Lots of interesting tweets: #gls8)

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