Our submission was accepted to the International Conference on Physics Education to be held in Prague, Czech Republic on August 5 through 9, 2013. Jonathan Diehl, Larissa Borcz, Michelle Aubrecht, and Christine Ballengee-Morris will contribute to creating the poster that Michelle will present. We will also rework our prototype demos, fixing a few bugs and updating the artwork. We are really thrilled to have been accepted at this conference!
Michelle is at GLS this week and will be demoing the game tomorrow at the Game Arcade. We still have a few things to do before we have the prototype where it needs to be, but we’ve made a lot of progress. Here’s an image of the “compass” that allows the player to collect markers and understand the pattern of how the moon moves. (Lots of interesting tweets: #gls8)
I’m attend the OSU THATCamp (https://twitter.com/#!/search/realtime/%23THATCampOSU). It occurs to me that the unconference structure is a wonderful way to have face-to-face discussions that would never occur otherwise. People who are involved with Digital Humanities have gathered to talk about a variety of topics, network with others at OSU, and come away with new ideas, new connections and possbilities. http://osu2012.thatcamp.org/
I suggested any conversation about games and it’s been so fun – three out of four sessions I attended were on this topic! We looked at defining what students can learn making games, in another we shared about how we are using games or in my case making a game, and in the last one, we talked about Second Life and virtual worlds and how that differs from games, as well as the iterative and creative process that can occur when students create, either making areas in virtual worlds or making games and how that realates to artistic processes. And, I got a chance to talk about our Badge system project! I can’t wait until we have a business card with a link to this website, our development blog, and contact information! People are really interested in what we’re doing, thinking about badging and connecting through social media. and more.
Here’s a picture of me and Queenie Chow (Digital Union). We’re standing by my poster at Innovate!
Here’s the poster we presented at Innovate this year. It describes our game/ project and how it is associated with the HASTAC funded companion website and badge system.
download the jpg to read (if it opens in a browser window click on it to enlarge it or right-click to save it to your computer):
Michelle just posted some ideas for sessions at THATCamp to be held at OSU Thompson Library on Saturday, April 28. A lot of great OSU people will be there, so I know it’s going to be fun and informative. Here’s a link to my post regarding session ideas:
Seems like a great way to talk about game based learning and maybe get some ideas for this project. Look for a post after the event!
Earthworks will be partnering with Digital Watershed to design and implement a badge system for this project.