Our submission was accepted to the International Conference on Physics Education to be held in Prague, Czech Republic on August 5 through 9, 2013. Jonathan Diehl, Larissa Borcz, Michelle Aubrecht, and Christine Ballengee-Morris will contribute to creating the poster that Michelle will present. We will also rework our prototype demos, fixing a few bugs and updating the artwork. We are really thrilled to have been accepted at this conference!
Larissa Borcz’s first pass at a mini game that exemplifies 2 ways to focus learners on how the moon moves. We anticipate using these as prototypes for developing a 2 or 3 level mini game within the context of the larger video game. It is available on the Earthworks Builder website.
View it here: http://earthworksbuilder.github.com/
We submitted information about our project in response to a query from the Horizon Report. We took 2 screen shots of how our information is included on their data visualization, inteactive chart about exploring uses of emerging technologies.
“Navigator is the entryway to the extensive listings of vetted projects exploring uses of emerging technologies contained in the Horizon Project data set — easily the largest database of its kind in the world.”
Today, at the request of Kelly Partin, Coordinator of Educational Services for the Tucker Center for Telecommunications at Bowling Green State University, (which is part of WBGU TV Public Television) I went to BGU to talk to middle school and high school students who were gathered to learn how to compete in the National STEM Video Game Challenge, game design competition. see more here: http://stemchallenge.org/
I talked to them about collaborative game making and shared reseources and my experiences of game making in Peter’s classes, especially Game Prototyping. Peter’s such a great teacher and he’s still teaching me by helping me figure out how the moon moves – please check out the discussion about it on this blog.
I also showed them our blog and described our process and encouraged them to use a prototype when making a game.I also suggested they follow our development and consider talking to their parents about volunteering to be playtesters. At the time, I didn’t think of it, but I wish I had said, take more math classes! Math may seem disconnected, but it really helps in game making. – Michelle Aubrecht