Category Archives: game mechanics

Updated Website!

Larissa Borcz’s first pass at a mini game that exemplifies 2 ways to focus learners on how the moon moves. We anticipate using these as prototypes for developing a 2 or 3 level mini game within the context of the larger video game. It is available on the Earthworks Builder website.

View it here: http://earthworksbuilder.github.com/

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Attending GLS – game demo on Friday!

Interfacethought

Michelle is at GLS this week and will be demoing the game tomorrow at the Game Arcade. We still have a few things to do before we have the prototype where it needs to be, but we’ve made a lot of progress. Here’s an image of the “compass” that allows the player to collect markers and understand the pattern of how the moon moves. (Lots of interesting tweets: #gls8)