Our submission was accepted to the International Conference on Physics Education to be held in Prague, Czech Republic on August 5 through 9, 2013. Jonathan Diehl, Larissa Borcz, Michelle Aubrecht, and Christine Ballengee-Morris will contribute to creating the poster that Michelle will present. We will also rework our prototype demos, fixing a few bugs and updating the artwork. We are really thrilled to have been accepted at this conference!
In developing the grant proposal to NSF, we added 5 new people to the Native American Advisory team including Dr. Nancy Maryboy president of the Indigenous Education Institute and Dr. Megan Bang, Assistant Professor of Educational Psychology at the University of Washington. The Native American Advisory Team meets independently to allow for frank discussions and determinations for the project that are then shared out to the larger team through Dr. Christine Ballengee-Morris, project PI, Ohio State University.
Our Native American Advisory Team is the centerpiece of how we are implementing the consulting collaborative approach. Our current NA Advisory Team is composed of 5 people. After deliberation, the NA advisory team renamed the website and badge system project Earthworks Rising – (follow that development here: http://earthworksbadges.wordpress.com/)
The basis of our NSF grant proposal grew from the work supported by the National Endowment for the Humanities which supported the game prototype and winning the DML Badges for Lifelong Learning competition 4 (http://dmlcompetition.net/), which is currently supporting the development of our website and badge system that includes a crowd-sourced mentoring system.
With NSF funding, we will be able to create a video game that addresses Indigenous Ways of Knowing Nature. This game will be incorporated into the Earthworks Rising badge system and website. We have begun consultation with a video game designer, storyteller, and Native American: Allen Turner(http://council-of-fools.com/blog/) who is a on the faculty at DePaul University in the College of Computing and Digital Media. He helped us to rework our game approach and helped us by drafting a new game treatment. This grant would also fund our partnering with Schell Games , “games that use entertainment mechanics to positively transform the players in a meaningful way.” Schell Games would construct and contribute to the design of the game, making it fun and meaningful.
Check back in late summer, 2013 for an update to find out if NSF awards our project funding!
Larissa Borcz’s first pass at a mini game that exemplifies 2 ways to focus learners on how the moon moves. We anticipate using these as prototypes for developing a 2 or 3 level mini game within the context of the larger video game. It is available on the Earthworks Builder website.
View it here: http://earthworksbuilder.github.com/
Thanks to Tyler, we have a spiffy title screen!
I’m attend the OSU THATCamp (https://twitter.com/#!/search/realtime/%23THATCampOSU). It occurs to me that the unconference structure is a wonderful way to have face-to-face discussions that would never occur otherwise. People who are involved with Digital Humanities have gathered to talk about a variety of topics, network with others at OSU, and come away with new ideas, new connections and possbilities. http://osu2012.thatcamp.org/
I suggested any conversation about games and it’s been so fun – three out of four sessions I attended were on this topic! We looked at defining what students can learn making games, in another we shared about how we are using games or in my case making a game, and in the last one, we talked about Second Life and virtual worlds and how that differs from games, as well as the iterative and creative process that can occur when students create, either making areas in virtual worlds or making games and how that realates to artistic processes. And, I got a chance to talk about our Badge system project! I can’t wait until we have a business card with a link to this website, our development blog, and contact information! People are really interested in what we’re doing, thinking about badging and connecting through social media. and more.
Here’s a picture of me and Queenie Chow (Digital Union). We’re standing by my poster at Innovate!
Here’s the poster we presented at Innovate this year. It describes our game/ project and how it is associated with the HASTAC funded companion website and badge system.
download the jpg to read (if it opens in a browser window click on it to enlarge it or right-click to save it to your computer):