Category Archives: grants

Applied for further funding from National Science Foudnation

National Science Foundation - Where Discoveries Begin

In developing the grant proposal to NSF, we added 5 new people to the Native American Advisory team including Dr. Nancy Maryboy president of the Indigenous Education Institute and Dr. Megan Bang, Assistant Professor of Educational Psychology at the University of Washington. The Native American Advisory Team meets independently to allow for frank discussions and determinations for the project that are then shared out to the larger team through Dr. Christine Ballengee-Morris, project PI, Ohio State University.

Our Native American Advisory Team is the centerpiece of how we are implementing the consulting collaborative approach. Our current NA Advisory Team is composed of 5 people. After deliberation, the NA advisory team renamed the website and badge system project Earthworks Rising – (follow that development here:

The basis of our NSF grant proposal grew from the work supported by the National Endowment for the Humanities which supported the game prototype and winning the DML Badges for Lifelong Learning competition 4 (,  which is currently supporting the development of our website and badge system that includes a crowd-sourced mentoring system.

council of fools            Schell Games

With NSF funding, we will be able to create a video game that addresses Indigenous Ways of Knowing Nature. This game will be incorporated into the Earthworks Rising badge system and website. We have begun consultation with a video game designer, storyteller, and Native American: Allen Turner( who is a on the faculty at DePaul University in the College of Computing and Digital Media. He helped us to rework our game approach and helped us by drafting a new game treatment. This grant would also fund our partnering with Schell Games , “games that use entertainment mechanics to positively transform the players in a meaningful way.” Schell Games would construct and contribute to the design of the game, making it fun and meaningful.

Check back in late summer, 2013 for an update to find out if NSF awards our project funding!


Posting from San Francisco


How cool is this? The Digital Watershed people took Tyler’s super logo and added the moon and other things and now it’s so beautiful. Not that it wasn’t before, as you can see below. The orignal is tight. We are really fortunate to have Tyler on our team!

We’re using this image (above) in our slide presentation tomorrow when we pitch our project ideas to the HASTAC panel. Our time is 11:20 PST! more later.

Website support! We’ve won stage 1 of the HASTAC competition.

This is so exciting. Our group is partnering with Sonya Atalay of Indiana University and John Hancock’s The Ohio Ancient Trail. We will be devising a badge system to support informal learning about current Native American Issues as they relate to the earthworks and mounds. 

This will be an extension of the project, making a video game about the earthworks, specifically Newark Earthworks, that has been funded by the National Endowment for the Humanities. 

Preping for the Meeting – making an educational video game that’s fun

I’ve sent out emails to all of the participants who will attend the Content Planning meeting next week. This is when we will really be getting this project underway. We have the best team imaginable for developing content: Chief Glenna Wallace of the Eastern Shawnee; Christine Ballengee-Morris of OSU Art Ed. and Cherokee Nation; Marti Chaatsmith, program coordinator of the Newark Earthworks Center; John Hancock, Architectural History, co-founder of CERHAS, and more!; Bill Schmidt, science consultant; and Jarrod Burks, director of Archaeological Geophysics at Ohio Valley Archaeology, Inc. That’s just for the content. I’ll write more later about the awesome game design team and initial play-tester group. 

To prepare, I drafted an agenda, a content focus document, thoughts about how the content people can focus their thoughts about what to contribute, and gave people links like watch Dan Norton talking about games through an edWeb webinar:

What’s the game about?

Big Idea: player take-away
game play creates in the player an empathy & understanding for another culture(s). Hopefully, that sense of empathy & understanding can be transferred when studying other cultures and create a desire to understand current Native American issues.

Game genre: role-playing game, and a game for change

 In this prototype we will focus on the Newark Earthworks and the Native American role. ( Examples of roles include: Native American, scientist, cartographer, astronomer, anthropologist, geographer, etc.)